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While consoles slug it out, mobiles games zip in
by Staff Writers
Los Angeles (AFP) June 10, 2011

The big three game console makers brought their latest kick-ass wares to the industry's annual get-together this week, but some question their future amid an explosion of super-nimble mobile gaming.

Nintendo provided the first glimpse of a second-generation Wii, Microsoft added a string of tricks to its hot-selling Xbox 360, while Sony introduced its "PlayStation Vita" at the Electronic Entertainment Expo (E3) in Los Angeles.

But while the spotlight was on blockbuster hardware and software offering shoot-em-up and slug-it-out games like "Battlefield" and "Mortal Kombat," some analysts say the "console wars" could one day be seen as a passing sideshow.

Whether on smart-phones, tablet computers or online on laptops and desktop PCs, gaming that does not involve paying hundreds of dollars for a dedicated console and up to 60 dollars for premium games is gathering pace.

"The growth of mobile gaming has been meteoric," Scott Steinberg, head of consulting firm Tech Savvy Global, told AFP at the sprawling three-day Los Angeles event, which wrapped up Thursday.

"There are thousands of games proliferating on a variety of devices, many of which players can enjoy and access for free... it's presenting probably the greatest threat the traditional video games industry has ever faced," he said.

Social gaming -- multi-player games played online, typically using avatars -- has been around for a number of years, but what is new is their growing sophistication, and the sheer numbers of people flocking to play them.

Add to that ever-accelerating Internet speeds, and the dizzyingly expanding array of mobile gadgets on which games can be played, and you have a trend to worry the boardrooms of Nintendo, Microsoft and Sony.

In a hotel suite away from the main show this week, some of the new twists in the gaming world were on display.

They included a version of mass-selling FIFA soccer game, but using an iPad as a table-top pitch and iPhones as hand-held controllers, or Apple's market-leading tablet also used in horizontal mode as a board to play Monopoly.

Steve Stamstad of Electronic Arts Interactive, one of the main new-platform game makers, said the growth of mobile gaming was not a threat to the console-based giants.

"We don't see it cannibalizing the market in any way," he told AFP, as a group of 20-something game developers played enthusiastically on their new creations.

"These are basically additive... We don't look to have games that you play on an iPad or an iPhone take the place of a PS3 or whatever, the experiences are wholly different," he said.

New platform gamers tend to play for shorter times, but more frequently, he said, while noting research that more female players use gaming websites -- perhaps not unsurprisingly, for skeptics about violent console games.

Zynga, the company behind the mega-hit "Farmville" game on Facebook, is preparing for an Initial Public Offering (IPO) later this month on the basis of its runaway success.

Developers may only charge cents or a few dollars for their wares -- or give them away for free, making money with ads or selling virtual merchandise -- but with the huge number of players, the income stacks up.

"Zynga is going to be an IPO to look out for," Kushal Saha of Cascadia Capital told Investor's Business Daily, adding: "I would be shocked... if we didn't have three or four gaming IPOs between now and this time next year."

Steinberg said the move towards mobile and online gaming is as significant a development as the arrival of the main consoles themselves, which ended the era of gaming arcades in the 1980s.

"It's ushering in a second golden age for gaming," he said, noting that social gaming is expected to grow from a $1 billion industry now to a $5 billion in 2015 -- behind the traditional industry's $20 billion, but gaining.

For all the buzz around mobile and online gaming in Los Angeles this week, no-one is predicting the demise of consoles any time soon.

"It's not going to happen in the short term. There's still a massive reliance on physical goods and retail product, its not going to suddenly be abandoned," said Steinberg.

Susan Panico, senior director of Sony's PlayStation Network (PSN), saw the mobile gaming trend as complementing videogame consoles that offer more cinematic and sophisticated experiences and link to the Internet "cloud."

"Certainly every form of entertainment competes for people's time," she told AFP at E3. "What's great about smartphones or tablets is they are gateways into gaming when people want more immersive, deeper experiences."

Philip Asher of games developer Trendy Entertainment said: "I don't think consoles are going to disappear, just evolve. Their function will be media, not purely games, and their input may be completely different."

"That said, I believe mobile games are completely changing the industry and directly competing with console games," he said, adding that games will have to evolve so they can cross between platforms.

"Many of these platforms will be able to play with each other; so, you can start your game on your console, continue it on the bus in your phone, and play it later in the office on your PC.

"Gaming will become more about content and less about the platform that content is on."




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Electronic Arts merging big games, gadgets
Los Angeles (AFP) June 10, 2011 - US videogame publishing titan Electronic Arts is merging blockbuster titles with social play, popular new gadgets and downloadable content in a changing world of interactive entertainment. "Historically, as a publisher, you developed a game, packed it on a disk, shipped it and then started work on your next game," said EA vice president and managing director of Southern Europe Pascal Brochier. "The Web has helped us expand with multi-player and downloadable content to extend incredible gaming experiences," he continued during an interview at the Electronic Entertainment Expo this week in Los Angeles. "Multi-platform enables us to follow gamers where they want to be." Crowds of industry insiders and press jockeyed for behind-closed-doors glimpses at eagerly-awaited EA releases such as "FIFA 12" and "Mass Effect 3."

Long queues formed for looks at hot shooter title "Battlefield 3" and a new installment to racing franchise "Need for Speed" that for the first time gets virtual drivers out of their cars. EA is taking the beloved "Star Wars" science fiction saga to a new frontier in the form of a "massively multi-player online" game that people around the world will be able to immerse themselves in using personal computers. More than a million people signed up for a test phase of "Star Wars: Old Republic," which EA is due to release later this year. EA has been focusing its resources on fewer, bigger games and working to adapt versions of titles to popular smart gadgets. "I think we are in a very sweet spot in the sense that we embraced multi-platform fairly early on," Brochier said of EA's strategy of publishing versions of games for a variety of consoles and other devices. "You can start 'FIFA' in the living room on your TV and then engage with it on the go," he continued. "The iPad, iPhone, social gaming... It's not the same play, but it is the best football game available."

EA last week launched an Origin.com online shop for videogame offerings. Origin will have exclusive limited edition copies of hot games, including "Battlefield 3" and "FIFA 12," as well as upcoming titles such as "Alice: Madness Returns" made by the California company's partners. Origin will eventually let people see what friends are playing and where, according to EA. "We're committed to offering consumers direct access to great content and community in a way they have never experienced before," said EA chief executive John Riccitiello. Origin will also link to smartphones to let people connect and play games such as "Scrabble" and "Battlefield 3" with friends on the move. "We think the growth of this industry is correlated to the social element of it," Brochier said. He saw social games as being in their infancy with much potential to grow.

Popular online social games such as "Farmville" or "Words With Friends" tend to be "asynchronous" with friend's not playing together when moves are made. Brochier believed social play would become more real-time and personal. For example, EA released a "Need for Speed" title that challenges a player to complete a course and then shows a shadow of that car as a competitor when a friend takes on the same virtual track at another time. "I definitely think elements that allow you to share are the future," Brochier said. "We are going to start seeing socially relevant experiences." In the coming months, EA will launch a "Sims Social" game on Facebook that lets people play a version of the virtual world game that features friends at the social network and evidently allows for activities such as flirting.




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TECH SPACE
HP's TouchPad going on sale in US on July 1
Washington (AFP) June 9, 2011
US computer giant Hewlett-Packard announced on Thursday that its rival to Apple's hot-selling iPad, the HP TouchPad, will go on sale in the United States on July 1. The touchscreen tablet computer, which is powered by the webOS software platform bought from Palm, will be available in Britain, France, Ireland and Germany a few days later and in Canada in mid-July, HP said in a statement. ... read more


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